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Cube World | |
---|---|
Developer(s) | Picroma |
Publisher(s) | Picroma |
Designer(s) | Wolfram von Funck |
Platform(s) | Microsoft Windows |
Release | Alpha: July 2, 2013 |
Genre(s) | Role-playing video game |
Mode(s) | Single-player, multiplayer |
Cube World is an open worldrole-playing video game by Picroma for Microsoft Windows. Wolfram von Funck began developing the game in June 2011, and was later joined by his wife Sarah von Funck. An early alpha version of the game was released on July 2, 2013.[1] The game has not received any updates since July 2013, and became unavailable for purchase in July 2015.[2] A lack of communication by the developer about the game's current development has fueled speculation about its future.[3]
Gameplay[edit]
A player with a mage character runs through the game.
In Cube World, the player explores a massive[4]procedurally generated 'voxel-like' world.[5] This world contains randomly generated dungeons, including underground caverns and over-world castles, as well as separate biomes including grasslands, snowlands, deserts, and oceans.[6] Players can use items such as hang gliders and boats to traverse the world more quickly.[7][8]
Players can create multiple characters,[9] with character creation, which involves the player first choosing a race and sex then customizing the look of the character.[6] The player then chooses one of four classes: warrior, rogue, ranger, or mage.[10] The world is populated with monsters and creatures which can be killed for experience, which results in stronger statistics and abilities and allows players to choose specializations which best suit their in-game aims. These specialization choices include warriors being able to choose between focusing on damage or defensive abilities, or mages focusing on damage or healing abilities.[11] Players can also tame animals, such as sheep or turtles, which fight alongside them, or, in some cases, can be ridden by them to travel more quickly.[6][9]
Crafting is also a part of the game; it allows players to create food, potions, weapons, and armor, as well as add voxels to their existing weapons block by block in order to create aesthetically unique weapons.[9][12]
Development[edit]
Wolfram von Funck announced he had begun development of Cube World in June 2011, describing it as a '3D Voxel-Based game with a focus on exploration and RPG elements,'[13] citing games such as The Legend of Zelda, Secret of Mana, and World of Warcraft as inspiration.[14] Wolfram was later joined by his wife Sarah von Funck, who contributes the game's sprites and assists in implementing new content.[4][14]
In January 2012, it was reported that Minecraft creators Mojang had hired Wolfram to help support him in developing Cube World;[15] however, it was later stated that this was not the case.[16] In July 2014, the developers previewed a new questing system for the game, which will focus on the player's exploration.[17]
Funck has used his Twitter[18] to preview some of the more important developments made during this silent period, periodically posting videos and snapshots highlighting new features implemented into his development edition of the game. His most recent post,[19] posted in January 2019, previews gems as a possible gameplay mechanic.
Early alpha release[edit]
When Cube World became available for purchase as an alpha stage game on July 2, 2013,[1] developer Wolfram von Funck announced that he was temporarily disabling user registrations and their shop due to the high load on their servers.[20] Though he initially assumed that the problem was the volume of players wishing to purchase the game, Wolfram later discovered that the downtime was due to a distributed denial-of-service attack on their servers,[21] stating that 'It seems that someone is trying to systematically damage us and our business... The attackers obviously want to prevent us from selling our game.'[22] The game's developers admitted to being overwhelmed by the attack, saying, 'Being just a small team (my wife and me), we didn't expect such things'.[23]
Following the initial release, Cube World has received only one update. After three months of no other updates or contact from the developers many players began to become concerned about further development of the game. In October 2013, Wolfram confirmed that the game was still being worked on, and that a new update was 'coming along nicely'.[24] This update was previewed in July 2014,[17] but has not yet been released.
In July 2015, after a year of silence from the developer, gaming blog Kotaku reported that Wolfram was still working on the game. Regarding the lack of information on the development of the game, Wolfram was quoted as saying: 'I’m not posting ‘hey, we’re still here’ because that’s beyond all question - Cube World is my passion project and I will work on it until it’s finished.”[3]
Updates from the developers have been scattered since then, with brief periods of heavy activity, and the game has not received any public updates since July 2013.[25]
References[edit]
- ^ abGrayson, Nathan (July 3, 2013). 'Cube World Released And, Er, Unbuyable'. Rock, Paper, Shotgun. Retrieved July 19, 2013.
- ^https://kotaku.com/despite-23-months-without-updates-cube-world-devs-say-1717034639
- ^ abKlepek, Patrick. 'Despite 23 Months Without Updates, Cube World Devs Say Game Isn't Dead'. Retrieved 2015-07-14.
- ^ abRossignol, Jim (July 15, 2013). 'Some Time With: Cube World (Alpha)'. Rock, Paper, Shotgun. Retrieved July 18, 2013.
- ^Owen, Phil (July 7, 2013). 'The magical Cube World gets alpha release — good luck'. VG247. Retrieved July 18, 2013.
- ^ abcHernandez, Patricia (July 18, 2013). 'I Can't Stop Playing Cube World'. Kotaku. Retrieved July 19, 2013.
- ^Senior, Tom (September 18, 2012). 'Cube World: indie exploration RPG gets hang gliders, dungeons and mega bosses'. PC Gamer. Retrieved July 18, 2013.
- ^Sykes, Tom (May 8, 2013). 'New Cube World video shows the indie RPG's approach to crafting, magic, sailing and stealth'. PC Gamer. Retrieved July 18, 2013.
- ^ abcHernandez, Patricia (July 23, 2013). 'Tips For Playing The Cube World Alpha'. Kotaku. Retrieved July 24, 2013.
- ^O'Connor, Alice (July 4, 2013). 'Cube World public alpha now on sale'. Shacknews. Retrieved July 18, 2013.
- ^Smith, Adam (October 11, 2012). 'Classified Information: Cube World'. Rock, Paper, Shotgun. Retrieved July 18, 2013.
- ^Pearson, Craig (May 9, 2013). 'Vox Rox: Some Cube World Video To Make You Happy'. Rock, Paper, Shotgun. Retrieved July 18, 2013.
- ^Rossignol, Jim (June 14, 2011). 'Cube World Looks Chunky'. Rock, Paper, Shotgun. Retrieved July 19, 2013.
- ^ abCorriea, Alexa (July 30, 2013). 'Cube World: where Minecraft meets Warcraft'. Polygon. Retrieved July 31, 2013.
- ^Smith, Adam (January 5, 2012). 'Mojang Hire Cube World Developer'. Rock, Paper, Shotgun. Retrieved July 19, 2013.
- ^Smith, Adam (January 23, 2012). 'It's Hip To Be Cube World'. Rock, Paper, Shotgun. Retrieved July 19, 2013.
- ^ abGrayson, Nathan (July 1, 2014). 'Worth The Wait? – Cube World Getting New Quests'. Rock, Paper, Shotgun. Retrieved 15 October 2014.
- ^'Wolfram von Funck (@wol_lay) | Twitter'. twitter.com. Retrieved 2018-03-30.
- ^'Wolfram von Funck on Twitter'. Twitter. Retrieved 2019-01-27.
- ^Neltz, Andras (June 3, 2013). 'You Could Briefly Buy and Play Cube World. Very Briefly'. Kotaku. Retrieved July 18, 2013.
- ^Grayson, Nathan (July 9, 2013). 'Cube World Woes Continue With DDoS Attacks'. Rock, Paper, Shotgun. Retrieved July 18, 2013.
- ^Hernandez, Patricia (June 8, 2013). 'Cube World Developer Says His Game's Servers Are Under Attack'. Kotaku.
- ^Peel, Jeremy (July 9, 2013). 'Cube World alpha launch scuppered by DDoS attacks; 'Someone is trying to systematically damage our business''. PCGamesN. Retrieved July 18, 2013.
- ^Hernandez, Patricia (21 October 2013). 'The Current Status Of Cube World, And Why Fans Are Worried About It'. Kotaku. Retrieved 25 October 2013.
- ^Hernandez, Patricia (May 8, 2017). 'Cube World Hasn't Been Updated In Years, But Some Fans Still Play Every Day'. Kotaku. Retrieved May 9, 2017.
External links[edit]
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Cube_World&oldid=889549556'
Cube World grabbed endless headlines for good reason: it looked incredible. A playable alpha was released in July 2013, but the game only received a few updates before things got weird. The last time the developers said anything publicly was over a year ago. Is it dead? Apparently not.
It once cost $20 to jump into Cube World, but the game stopped being sold a long time ago. It’s understandable people feel burned, especially since the developers have seemingly dropped off the face of the planet. If development has stopped, at least tell people, so they can move on.
One of Kotaku’s readers investigated Cube World’s disappearance in October 2013, and the developers told Patricia that, despite the silence, things were cool.
But October 2013 was a long time ago.
The last time we heard about Cube World was June 2014, when a YouTube video teased the addition of quests, which would have gone a long way towards giving the game some structure.
Even now, there are people begging for more information.
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The Picroma development team for Cube World is incredibly small: Wolfram von Funck and his wife, Sarah von Funck.
There have been no updates on Cube World’s website or Facebook account. Neither developer has said anything on social media in months. Wolfram? June 2014. Sarah? December 2013. The last tweet from Wolfram was heavily retweeted and favorited, showing enthusiasm for the game.
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Then, nothing. When a reader pointed this out to me, it caught my eye. So when I decided to email Wolfram and Sarah, I didn’t expect a reply. To my surprise, though, one came quickly.
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“We’re still working on the quests,” said Wolfram. “It’s quite difficult and a lot of work to make randomly generated quests that are fun and non-repetitive. Since the last published video, I redesigned the quest system several times but didn’t want to tease fans with new features before I’m 100% happy with them. Maybe I’m a bit perfectionist here, but I just don’t want to develop Cube World in the wrong direction.”
It’s common for development to take longer than expected, but would it be too much to let people know “hey, we’re still here”? Wolfram claimed he didn’t want to mislead anyone.
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“When I’m working on something complicated I prefer to focus fully on development until I’m done and can show the results,” he said. “Unfortunately it’s taking longer this time. I’m not posting ‘hey, we’re still here’ because that’s beyond all question - Cube World is my passion project and I will work on it until it’s finished.”
I’d say fans of Cube World might disagree with him there.
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Wolfram didn’t have a timeline for the quests update, but said they’d be “a big step towards the full game,” and there’d be more to share soon.
“Currently I’m quite happy how it’s coming along and I hope to post more updates about the quests and other new features as soon as possible,” he said.
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Our collective interpretation of “time” and “soon” may be different than Wolfram’s, however.
As for why Cube World can’t be purchased right now, Wolfram pointed towards a change in EU tax law that makes it makes it very complicated to sell games online if it’s not through Steam.
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“The new law makes selling games on your own far more complicated (especially for a two-person team like us) and requires me to re-implement the shop on our website,” he said. “Since I’m doing also the web programming all on my own, I decided to focus on developing the game before taking care of the shop, so the fans get their update as soon as possible.”
There are no plans to release Cube World through Steam until the game is out of beta, but fans should be able to purchase the game again when the quests update goes live.
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Here’s hoping that happens sooner, rather than later.
You can reach the author of this post at [email protected] or on Twitter at @patrickklepek.